Category: ICT4D

Introducing cubicles to Bolivian teachers

During a country-wide workshop of all teachers involved in the Global Teenager Project which was held at CEPAC in Yapacaní in September, we presented the prototype of a web-based chat software aimed at intercultural class room teaching: cubicles, developed by hirnstrom.
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The challenge of engineering software across cultures

Common sense tells us that challenges in intercultural communication aren’t limited to language barriers. Collaboration in intercultural teams, for example, involves establishing a hierarchy and some dynamics of knowledge transfer and mutually agreed-upon approaches in the specific area of work – all aspects which are, to my opion, more than likely culture-specific.

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Intercultural politics go digital

In a country where most people earn their money to survive rather than to live, where roadblocks appear one day and are gone the next, where political protest culminates in the setting on fire of government buildings, where winter holidays are prolonged by two weeks to make children stay in their warm beds rather than go to school buildings with no heating, where “luego” (later) might mean in an hour, but just as well tomorrow or never, also the long-planned inauguration of the translated version of the new constitution in the province of Oruro hasn’t taken place as of yet.
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How to achieve efficiency in digital educational content production

  • Profesor Walter.
  • Ronald, the workshop facilitator, explaining Jclic
  • a Jclic Puzzle
  • a HotPotatoes crossword puzzle
  • a HotPotaotes fill-the-gap exercise
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Just before the resuming of classes after 3 weeks of winter holidays, Educatic invited some of the more motivated and IT-literate teachers for a 2-day workshop on digital content production. The game digitalization process I described in my post about the last workshop is taking up a lot of time and resources with high-quality, greatly localized and personalized, but hardly efficient results. Teachers have started to enquire on how to develop their own games without having to rely on the technical support by Educatic. Therefore, as opposed to the complex game development approach which involved many people during the last workshop, this time, it was all about how teachers could create their own digital learning resources.

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Digital localized content production in Bolivia – Impressions from a workshop

  • the final product
  • during the workshop
  • the paper protoype
  • lunch
  • presentation of ideas
  • presentation of ideas
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Last weekend, I was able to be part of the first capacity building workshop held by Educatic during my stay in Oruro. It was the first of a round of 5 workshops during which local teachers will go through various phases of digital content production. At the end, this will result in a number of educational flash games invented and designed by the teachers themeselves and implemented by the team of Educatic.

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ICTs can help conserve traditions and languages

Today, I had a brief encounter with a very interesting person. Xavier is working in a project that has started translating the newly-established (January 2009) constitution of Bolivia into Quechua and Aymara, the two local languages. He called it an “intercultural project”. When I first heard the word “intercultural” I was thinking of some kind of cross-border/international exchange of experiences with new constitution or something similar. Of course, here, “intercultual” refers to the various, at times very different, cultures that live door to door in this region.

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